![]() ![]() Units trained in cities adjacent to Snow, Jungle, or Desert will be immune to the respective attrition. May lose or gain movement when a turn begins. May lose or gain movement when a turn begins.Ģ0% chance per turn to take 20 damage. Trained units receive additional Sight and Defense while embarked.Ĭertain kinds of terrain may inflict attrition damage upon units when outside friendly territory.Ģ0% chance per turn to take 10 damage.May purchase Great Airships, Great Adventurers, Great Explorers, and Great Scouts with Faith.Internal Trade Routes yield 50% more Production and Food.Naval Units earn 33% more XP from combat.+25% Production when constructing Naval Units.Allows establishing one additional Trade Route.Build Harbours, Seaports, and Lighthouses +20% faster.+1 Production for each Harbour, Seaport, and Lighthouse.+1 Movement and +1 Sight for Naval Units.May purchase Great Generals and Great Admirals with Faith.Units may move and settle on Mountains and, when settling on Mountains, provide a free Mint in the city. Improvements cost half maintenance, and no maintenance if in hills. Units ignore terrain costs when moving into any tile with Hills. ![]()
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